The LUME Mentoring Project is an ongoing ITT initiative aimed at middle and high school students enrolled in public schools and participating in ITT's Information Technology (IT) training program.
The project includes three main areas of focus:
• Scholarship: Monthly financial aid to cover basic needs that may impact the student's academic performance.
• Tutoring and Mentoring: Bi-weekly sessions conducted by volunteer mentors, focusing on educational and career guidance, helping teenagers chart paths and set goals for their future.
• Psycho-emotional Support: When necessary, weekly psychological support with volunteer professionals, aimed at providing emotional support, strengthening self-esteem, and developing the mental health of participants.

Training in digital technologies for the inclusion of vulnerable youth in the job market.
This project aims at the professional and social inclusion of young people through training in digital technologies guided by scripts available in the Alura knowledge repository.
The target audience is young people from the age of 14, from public schools, with low-income families, with little access to formal education and with an interest in training in digital technologies aimed at their insertion into the job market.

The Supporting Education Managers project, conceived from the identification of difficulties faced by education managers in understanding the operation of some platforms of the Ministry of Education (MEC) in cooperation with municipalities, proposes training for municipal education managers with continuous monitoring of actions and support for managers throughout the project's duration. Initially, the project covers the Northeast and Southeast regions of Brazil.

Teaching "gamified" programming aimed at developing the computational thinking of students in the public education system.
The project focuses on teaching programming and technology to develop skills and competencies based on computational thinking for problem-solving; teaching "gamified" programming using Scratch and similar technologies; creating a foundation for exploring programming using market technologies in the transition between elementary and high school; and building differentiated technological pathways focused on "coding." In addition, fulfilling one of ITT's main objectives, it promotes the training of teachers so that they can implement Scratch courses in the curriculum of middle school.

Develop applications for smartphones and tablets in the MIT open-source visual programming environment.
The MIT App Inventor platform, developed by MIT, will be used in this project as the main resource to spark students' interest in the technological field, enabling them to identify relevant problems and develop logical thinking, with the innovative use of this technology in the search for a creative solution through the development of applications for Android phones. The project aims, especially, at training teachers so that they are effective multipliers in the teaching of computational thinking.

To develop students' computational thinking through an electronic prototyping platform using free hardware and software.
The project consists of training public school teachers in the use of the Arduino platform for prototyping electronic projects, expanding their basic knowledge of electronics and components, and enabling them to program and implement basic projects.
DISCOVER OUR PROJECTS
Our projects aim to teach young people and also those who teach - and they complement the training of teachers and professionals from the most diverse disciplines, who will disseminate technology, computational thinking, as well as the learning of other sciences.
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