
3D Modeling and Printing Course.
For elementary school students from public schools. In-person and weekly, lasting 24 hours.
At the end of the course, the student should be able to:
- Understand the basic concepts of 3D printing
- Identify the main components of a 3D printer
- Know the main materials used
- Create simple three-dimensional models
- Prepare files for printing
- Use basic settings of a slicer software
- Perform a guided 3D print
- Identify and solve basic printing problems
- Develop a small original project

Programming and Robotics Course at the ITT Laboratory.
It was structured to connect technological theory to creative practice, empowering high school students to transform ideas into real solutions.
Through an active and integrated methodology, students explore the fundamentals of basic electronics and physical computing. Using block-based programming tools, the curriculum stimulates logical reasoning, computational thinking, and youth leadership in the face of 21st-century digital technologies.
Learning Objectives:
Programming and Computational Thinking:
- Foster reasoning: Encourage the creation, development, and execution of innovative ideas through practical projects.
- Master visual tools: Teach the fundamental concepts of programming logic using block-based environments.
- Explore digital platforms: Enable students to use the digital ecosystems of Scratch and Microsoft MakeCode.
Basic Electronics and Physical Computing:
- Understand electrical fundamentals: Introduce elementary electronics concepts, including the correct use of a multimeter for basic measurements. - Ensuring safety and care: Providing guidance on best practices for handling components and essential care for preserving microcontroller boards, with a special focus on the micro:bit board.
- Integrating hardware and software: Developing integrated projects that combine the computing environment (software) with the basic world (hardware).
The LUME Mentoring Project is an ongoing ITT initiative aimed at middle and high school students enrolled in public schools and participating in ITT's Information Technology (IT) training program.
The project includes three main areas of focus:
• Scholarship: Monthly financial aid to cover basic needs that may impact the student's academic performance.
• Tutoring and Mentoring: Bi-weekly sessions conducted by volunteer mentors, focusing on educational and career guidance, helping teenagers chart paths and set goals for their future.
• Psycho-emotional Support: When necessary, weekly psychological support with volunteer professionals, aimed at providing emotional support, strengthening self-esteem, and developing the mental health of participants.

Alura is an online training program open to students throughout Brazil.
This project aims at the professional and social inclusion of young people through training in digital technologies guided by scripts available in Alura's knowledge repository.
The target audience is young people from 14 years old, from public schools, with low-income families, with little access to formal education and interested in training in digital technologies aimed at their insertion into the job market.

The Supporting Education Managers project, conceived from the identification of difficulties faced by education managers in understanding the operation of some platforms of the Ministry of Education (MEC) in cooperation with municipalities, proposes training for municipal education managers with continuous monitoring of actions and support for managers throughout the project's duration. Initially, the project covers the Northeast and Southeast regions of Brazil.

Teaching "gamified" programming aimed at developing the computational thinking of students in the public education system.
The project focuses on teaching programming and technology to develop skills and competencies based on computational thinking for problem-solving; teaching "gamified" programming using Scratch and similar technologies; creating a foundation for exploring programming using market technologies in the transition between elementary and high school; and building differentiated technological pathways focused on "coding." In addition, fulfilling one of ITT's main objectives, it promotes the training of teachers so that they can implement Scratch courses in the curriculum of middle school.

Develop applications for smartphones and tablets in the MIT open-source visual programming environment.
The MIT App Inventor platform, developed by MIT, will be used in this project as the main resource to spark students' interest in the technological field, enabling them to identify relevant problems and develop logical thinking, with the innovative use of this technology in the search for a creative solution through the development of applications for Android phones. The project aims, especially, at training teachers so that they are effective multipliers in the teaching of computational thinking.

To develop students' computational thinking through an electronic prototyping platform using free hardware and software.
The project consists of training public school teachers in the use of the Arduino platform for prototyping electronic projects, expanding their basic knowledge of electronics and components, and enabling them to program and implement basic projects.
DISCOVER OUR PROJECTS
Our projects aim to teach young people and also those who teach - and they complement the training of teachers and professionals from the most diverse disciplines, who will disseminate technology, computational thinking, as well as the learning of other sciences.
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